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Scenic Design

A set is an extension of what each characters ideals are in the world they live in. Therefore, all elements combined should tell us how the character sees the world, and how the world then, might see them. 

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I am curious in designing the interactive, not just to the characters onstage but the audience that crosses paths with it. 

"Guts" Choreographed by AJ Sharp

The piece "Guts" is set to explore the idea of perception through the night of a party. Concept for this heavily relied on the exploration of shape and color juxtaposed to the choreography and suggested setting. This is driven even further with the vast scope of the Studio Theatre space compared to the small cast of dancers.

ManikowskiGUTS2.jpg

A Midsummer Night's Dream by William Shakespeare

In modern day, I found that love mishaps, or the magic behind match making stems from communication via technology. I thought, why not have the setting take place where the forest is littered with run down electrical relics, such as oversized gramophones, telephone wires, and telegraph see-saws, while the mortals are left with a much slower moving stone and analog world. No wonder the fairies cause havoc!

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Detroit 67 by Dominique Morisseau

This render combines both completely digital assets along with a carboard based set. The render depicts Act 1, Scene 3 of the play. My concept of design centers around perspective. Along with scenic, lighting would help reveal which state the home was in depending on the character's perspective. Often creating either a dilapidated or nostalgic tint based on Chelle or Lank's outlook. Exposed pipes also act as a way to key us into the world as they would be rigged to rattle with tank movement.

ManikowskiDTAct1Sc3Render.jpg
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